There's a level 12 Big Wig, and both toons use seltzer, which hit. Let's take another example, this time with a team of 3 toons. They don't have wedding cake yet, just birthday cake (level 6 on the gag track). Here is the formula we will be using: (Ignore the lure bonus, that is there to ensure gags hit on lured cogs)Īccuracy = Acc+Exp+AccBonus+LureBonus-Defįirst example: A toon is playing solo, using throw on an unlured level 10 Corporate Raider. Ok great, we have all these numbers? How the heck do we use them?! Easy peasy! These are for rank 2-8 cogs (Penny Pincher through Robber Baron, Pencil Pusher to Big Cheese, etc. Rank 1 cogs have a separate defense chart, but it is minute so I will not include it. The higher level the cog, the more defense they have against your accuracy. Both gags hit, giving the drop toon a 40 acc bonus. Same could be said if 1 toon uses throw and 1 toon uses squirt. Drop now has an added 60 acc bonus to hitting. Say you have 3 toons that use sound, and one that uses drop. The formula is 20* the number of gags hit. You know how your suppose to stun cogs for drop to hit? Well this works for all gags besides toon up, trap, and lure. Gag Accuracy Bonus aka " Acc bonus" (Commonly used for increases drop accuracy, but works for all gags).
Gag track level, aka " Exp" (Dependent upon the highest level gag of EACH track.) Tracks 1-6 (Feather through Juggling balls) is 70%. Let's start with base gag levels.īase Accuracy for Gags aka " Acc" (Note: Lure is only gag that has increased accuracy when organic.) The base level of your gag, your gag track level, gag accuracy bonus, and the level of the cogs you are facing. Hello all, it is spring break over here, and I finally found the ambition to cover an in depth guide on gag accuracy (Thanks for the inspiration Taco).